Eagle RushAn original flight Play the demo
A bald eagle gliding over turquoise sea and green islands at golden hour

Eagle Rush · An original flight game

One launch.
The sea decides.

A free-aim flight game for casino lobbies. Set the power and the angle, let go, and the first island the eagle touches pays the round in full.

  • Free aimreal physics, no steering
  • ×1.5 to ×5 + cash÷2 drops, no cap on the value
  • 95.44% measured835,584 heldout flights
  • HTML5playable today, demo credits
Play the demo

01 · The launch

You aim.
Physics flies.

Power from 20 to 100 percent, angle from minus 90 to plus 90 degrees, on a slingshot anchored to a decorative rock tower. The islands and every floating number are fixed and visible before you aim. One click freezes the aim, computes the whole flight, counts 3, 2, 1, and charges the stake once at take-off.

02 · The numbers

× lifts.
÷ drops.

Every round starts at 1×. Cash numbers add +5, +10, +25 or rarely +100 demo credits. ×1.5 to ×5 multiply the whole value, including cash bonuses, and lift the eagle; each later arc flies flatter. ÷2 halves the value and tips it down. The stake is fixed at 10 demo credits. Every value is applied in full, with no cap and no hidden factor.

  • +5
  • +10
  • +25
  • +100
  • ×1.5
  • ×2
  • ×3
  • ×4
  • ×5
  • ÷2

Example 20 → ×2 → 40 → ÷2 → 20 → ×5 → 100

03 · The coast

Islands, water,
no finish line.

Flat islands 320 world pixels wide, 360 pixels of open water between them, all placed by the round's seed before you aim. Cash, multiply and divide fields form fixed random groups; repeats are possible. No clock and no distance limit ends a flight.

04 · The landing

The first island
pays.

The first flat island the eagle touches pays exactly the collected value: no cap, no landing factor. Water takes only that round's stake, never the wallet. The rock tower, palms and stones are scenery. There is no cash-out and no landing button.

Example 10 credits → +5 → ×2 → ÷2 → island → 15.00 back

05 · Why it exists

Why an eagle,
not a plane.

Crash games proved that one visible flight and one decision hold a lobby. Eagle Rush keeps the flight and moves the decision to before take-off: the aim is skill, the sky is random, the landing is the result. No cash-out, no panic button, nothing to script.

06 · The numbers

95.44% measured.
Published, not promised.

96% is the target for the agreed equal-weighted aim grid of 171 power and angle cells. A heldout run of 835,584 flights on Engine 29, including 700,416 on the grid, measured 95.44% on that grid and 114.89% at the default aim of 55% and +35°. Single aims differ widely, straight-down launches reach no island, and the full measurements, seed namespace and source hashes ship with the game. Browser RNG, not certified.

Grid RTP
95.44%
Flights measured
835,584
Default aim 55% · +35°
114.89%
Certified
Not yet

07 · The horizon

The horizon
is open.

After the flight

Playable today.
Yours to integrate.

A standalone HTML5 game with a Three.js eagle, a 2D coast and demo wallets in EUR and USD. Open it, launch a few flights, then tell us where it should live.

  • Engine 29 demo live: 95.44% measured on the aim grid over 835,584 flights.
  • Partner kit, standalone game package and integration notes ready.
  • Next: server-side outcome authority and wallet API, certification.

Prefer email? felix@streetheist.eu

Brief the studio

Step 1 of 3

What do you want from us?

Pick all that apply.

Who are you?
You are
Main markets (optional)
Monthly active players (optional)

Only the type and the company are required.

Where do we reply?

We reply to this address.

The case, in one screen

Why it exists, how it is built,
where it stands.

Why

A category with one decision. An original without the button.

Aviator put a whole category on the lobby shelf: one visible flight, one decision, cash out. Eagle Rush is built for that shelf as an original. The flow reference is the first Aviamasters by BGaming; the name, the eagle, the islands, the art and the simulation are our own, and nothing of the original was reused.

The cash-out button is gone on purpose. Physics and a real contact decide the round, and the player's skill sits in the aim before take-off.

How

Fixed-step physics, one seed per round, charged once.

  • HTML5 and JavaScript. Three.js r180, bundled locally, renders the eagle; Canvas 2D draws the coast and takes over where WebGL is missing.
  • Physics in fixed steps of 1/120 of a second: launch vector, gravity, drag, floating-number and light-streak impulses, island contacts. No wind.
  • The world and eight financial seed words are fixed before you aim. The flight is computed in full before take-off and the result shows only at the real contact.
  • Money in integer hundredths with exact products and unbiased cent rounding. Each round is charged once at take-off and settled at most once; an interrupted round is replayed from its seed.
  • A round database, SQLite locally and Neon in the cloud, recomputes every reported payout and shows players their own balance in the transparency dialog.
  • Demo wallets in EUR and USD, 589 automated tests and reproducible measurement scripts.

Where it stands · October 2026

Playable now. Certification and integration next.

  • Playable demo on Engine 29: islands 320 px wide with 360 px of water, +5/+10/+25/+100, ×1.5 to ×5 and ÷2, no cap.
  • 95.44% measured on the equal-weighted aim grid in an heldout run with 700,416 grid flights and 835,584 flights total, inside the agreed 95 to 97% band.
  • Game package, partner kit, game sheet, integration notes and the full measurement data published.
  • Server-side RNG and outcome authority, operator wallet API.
  • Independent certification.
  • A rate per individual aim: single cells range from 0% to 217%, which is what free aim means.
Grid RTP
95.44%
Flights measured
835,584
Default aim
114.89%
Air values
Cash + ×1.5 to ×5
Physics step
1/120 s
Automated tests
589

Partner kit Standalone game Integration notes Game sheet